This is a major limitation of traditional lightmapping. GitHub When it comes to graphics, you want to push your visuals and have direct control over what you need for your projects. The first section of the Lighting Settings window manages the settings for the scene’s Skybox, ambient lighting, and reflections (Figure 01). Screen Space Global Illumination Introduction. Area lights now work with hair and fabric shaders and use the HDRP Pathtracer for high-quality renders or ground truth reference. We analyze the rendered frame data and guesstimate the way light should bounce between surfaces that are within that frame. I have the same problem. without/with SSGI (add-on) in #b3d #eevee. Generally speaking, it's a modified GTAO approach that tries to solve GI in screen-space more efficiently than a regular SSGI ray-marcher does. Baking your lights. Screen Space Global Illumination | High Definition RP | 14.0.2 Experimenting with screen space techniques for rendering indirect lighting. Please join us over in the Global Illumination forum and discuss this with us, we are here to help you make the transition. Screen Space Global Illumination (SSGI) WIP What you can do is change the color of it. Screen Space Global Illumination (SSGI) is an Unreal Engine feature that aims to create natural-looking lighting by adding dynamic indirect lighting to objects within the screen view. This means that ray-traced global illumination does not affect decals in your Scene. From Global Illumination (GI) to high-quality shadows, Unity offers techniques that simulate the intricate behavior of light and materials in your 3D worlds. It's a port of a SSGI shader wrote by Martins Upitis for the Godot Engine. Open the Project Settings window from the Editor > Project Settings menu: Under the Engine > Rendering category, enable the following: Ray Tracing > Ray Tracing.